and slightly out of phase. blender also renders two lines of
The blending factors for the two icosahedrons vary sinusoidally
Renders two spinning icosahedrons (red and green).
value is not used in applying the DECAL environment.
Note that the textures are defined as 3 component, so the alpha
the right side RGBA. The top polygon demonstrates use of texture,
in glDrawPixels and glTexImage2D. The left side uses ABGR,
The same image data is used for both ABGR and RGBA formats
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